12.1 Overworld GoodiesProgress in ~ this point
After completing the planet Temple, over there are currently two optional Sunken sweetheart chests that we have the right to uncover. Among them contains just some extr rupees if the 2nd one consists of Piece of heart #42.
You are watching: Wind waker wind temple boss key
-Treasure graph #12 – Five-Eye Reef – 200 Rupees
-Treasure chart #20 – Bomb Island – piece of love #42
12.2 finding the Wind TempleProgress at this point
Our next location is over at Gale Isle located simply north of Windfall Island. Sail on over and also you will find a substantial gust of wind the is blocking link from moving forward. In the critical chapter we gained the steel Boots from ice Ring Isle. If friend don’t have actually them yet, head earlier to ar 11.3 to acquire them.
With the iron Boots equipped, link can walk v the blow wind. You’ll find that it is originating native a little statue. Pull the end the Skull Hammer and give that a smack to destroy it, opening an entrance to the inner component of the island.
Inside of the island, connect will find another statue through a track on it, very comparable to what we witnessed at Headstone Island. Pull out the Wind Waker and Link will learn the Wind God’s Aria. Link will be join by Fado, an ancient sage that the Kokiri tribe. Fado will tell attach to seek out the human that provides the same instrument the Fado is using and also to teach that the song that he just learned.
Return come the King of Red Lions and also warp on end to the forest Haven. Rise onto the island and walk end to the closestly waterfall. Usually we swing over the waterfall utilizing the grappling hook. However, if you pay close attention, you will certainly hear music and also see musical notes coming the end of the waterfall. Use the grappling hook from lower area and also swing right into the waterfall to discover a secret underground cavern.
Inside girlfriend will uncover Makar playing his Violin. He is make the efforts to learn a tune for next years ceremony. Pull out the Wind Waker and also this will cause a scene where Makar awakens together the Sage and also plays the Wind God’s Aria alongside Link. Once you can regulate of Link, he’ll be back on the King of Red Lions, v Makar sitting on the King’s head.
Sail earlier over come Gale Isle and return to the large statue top top the inside. Play the Wind God’s Aria together Makar and also the statue will disappear, revealing the entrance to the following dungeon in the game, the Wind Temple.
12.3 Wind TempleProgress in ~ this point
After you get in the Wind Temple simply grab Makar and head north with the door come the next room. Location Makar on the ground and drop down right into the pit ahead. Loss the Wizzrobe in this area and also then walk forward with the small pathway and defeat the Stalfos as well.
Remove the height from the green pot follow me the left wall surface and then usage the Command Melody to take manage of Makar. Lug Makar under to the lower pit and also walk him over to among the two patches of dust in the an initial area. Press A to plant a particle in the dirt, resulting in a small tree to spring up out of the ground. Carry out the exact same with the 2nd patch the dirt and also a chest will certainly appear. Overlook the chest because that now and walk Makar past the small hallway, and then have him fly approximately the higher platform above. Step on the switch nearby to remove the two cyclones, and also then return control to Link.
Walk south and open the chest because that an orange rupee. Then action on the stole switch nearby and use the stole Boots to weigh the switch down. Eliminate the Boots and also Link will spring into the air, permitting you to with the higher platform from whereby we very first entered the room. Action on the switch below with the iron Boots and also then eliminate them again. As soon as you space in the air usage the Deku leaf to float over to the opposite next of the room through Makar. Take him and also head v the next door.
Defeat the two armos statues in the area ahead and also then use the Deku sheet to blow the propeller in the center of the area. This will certainly lift the wall surface ahead, permitting you come progress. Take Makar and run to the other side of the room. Take control of Makar and also plant seed in the next two spot of dirt to unlock the door. Return to Link and head with the door.
NOTE: In this room you deserve to optionally obtain the fifth and also final Tingle Statue, the Wind Tingle Statue. Fall down right into the void ahead, and also if you space playing the Gamecube version, open the Tingle Tuner and also place a bomb in the narrow gap here to disclose the chest. If you room playing HD, ar a bomb in the narrow gap here to reveal the chest.
Take control of Makar once again and fly to each of the communication ahead and also plant seeds in the spot of dust on each one. As soon as you plant the last seed the bars over the door will slide off. Unfortunately, a group of Floormasters will take our best friend, leaving united state alone because that the moment.
We can’t rise up the communication ourselves, so head right through the door here. Walk right into the middle of this room and Makar will contact out to you. Walk over and also speak come him and he’ll tell you that the only method to totally free him is to come to be as heavy as the an excellent Deku Tree. We can do this with the stole Boots, however we still have actually no way to relocate the statue as of yet.
Head through the door ~ above the east side of the room and also kill the Peahats inside. Drop down to the reduced level the this room and kill the Floormaster nearby. Use the Deku leaf to punch the propeller and then use the iron switch to get ago up to the greater level. Walk to the middle of the room and open the chest in the left alcove for a happiness Pendant. Continue throughout the room and go through the door to the right.
Jump turn off the leaf of this platform and use the Deku leaf to fly right into the cyclone come the right. As soon as you are higher in the waiting fly end onto the tiny platform follow me the left wall. Action on the switch to do a ar of the gate flip so the is parallel to the ground. Usage the Deku Leaf and also the cyclone once again to do it onto the lowered section of gate.
Walk over into the next area and also use a couple of arrows or one fire/ice arrowhead to kill the Wizzrobe the appears. Jump to the south and use the Deku leaf to float over to the adjacent cyclone. Fly end to the ar of land versus the southern wall. Open up the chest because that the Dungeon Map, and then reduced down the grass here for some an ext magic.
Jump turn off the edge to the north and fly right into the cyclone us were just in. Turn to the west and also fly v the open section that gate, and then fly into the following cyclone. Land on the lowered ar of gate here and break the skulls because that some much more magic. Death the Peahats and the Wizzrobe nearby, and then jump into the critical cyclone fly over to the western stretch of land. Walk v the door here and into the following room.
Burn the optimal of the blue pot to the right and then rise on to the metal stake here. Put on the iron boots and the move will press down, allowing us to accessibility a lower component of this room. Walk come the leaf of this area and also jump turn off to reach the area below. Make sure you pull the end the Deku sheet right prior to you with the ground so friend don’t take it damage.
Walk v the door come the south and also stand ~ above the cracked tile to the much left. Put on the steel Boots and you will autumn through the hole, landing in a new area below. Loss the group of Red ChuChus that will appear once you start moving. In ~ the south end of the room there is a dark fancy tile. Drag the spring below from the center of the room, and then ar the smaller block alongside it. Climb onto the little block and also then rise onto the spring together well. Usage the iron Boots to with a greater area and also open the chest here for a little key.
The spikes will lower in this room, i beg your pardon will enable you to leave. Prior to you do, you have the right to use the stole Boots come break with each the the cracked tiles in the room. Loss the adversaries that appear after you fall through each hole and a chest will appear containing Treasure chart #35.
Leave this room and also head v the door on the opposite next of the room to challenge the dungeon miniboss. The dungeon miniboss is technically the Wizzrobe you see before you. Unlike other blue Wizzrobes, this orange one will summon various adversaries to assault you.
Focus top top the defeating the Wizzrobe as ideal as you can. The Wizzrobe will show up at miscellaneous parts that the room, often times on one of the higher platforms. Once this wake up you have the right to only usage Arrows to defeat him. If you’re lucky, he will appear above the ground. Easily run over to him and use one ice arrow to frozen him. Pull out the Skull Hammer and smash him v it, death him instantly. Loss the other adversaries in the room and the battle will end.
Open the chest that appears for the dungeon item, the Hookshot. Take it out and suggest the item in ~ the target on the wall above the platform on the north wall. This will certainly pull you towards the target and also drop link on the platform. Pound the stake here and it will open the door come the vault room.
Along the left wall surface you will find several platforms v targets over them. Use the Hookshot come reach every of these platforms and begin climbing your means back up the room. After you reach the fourth platform usage the Deku sheet to float to the opposite next of the room and onto another platform. Open up the chest below for the Compass, and also then rest the pots for some extra magic.
Climb ~ above the feather pad surrounding and usage it to reach the following platform. Use a combination of the Hookshot and also Iron Boots to rise the next couple of platforms and also reach the area where Makar is being held. Walk to the best side of Makar’s cage and put on the stole Boots. Usage the Hookshot top top the statue right here to traction it down and break it, opened an entrance to free Makar. Open the chest in his cell because that a pleasure Pendant.
Grab Makar and also drop back down to the bottom that the pit. Take manage of Makar and plant 2 seeds in the eastern part of the this area to develop a big cyclone in the facility of the room. If still regulating Makar, hop right into the cyclone fly every the way to the top of this room. Soil on the southerly side of the highest possible area and return regulate to Link. Hop into the cyclone with the Deku sheet to quickly shoot attach up come the peak of the room. Fly over to the eastern side the the greatest area and also open the chest for an additional Joy Pendant. Fly into the cyclone again and join Makar top top the southerly side that the room. Pick up Makar and also head with the door here.
Defeat the plenty of armos in this room to open the door hiding a chest. Open up the chest because that a small crucial and climate head earlier through the door we came from. Take manage of Makar fly to the eastern side that the room and also land top top the platform one floor listed below where you at this time are. Return manage to Link and fly end to Makar’s location, and then choose up Makar and head through this door.
Kill the Peahats here, then drop down and also kill the Floormaster as well. Rotate the propeller through the Deku leaf to move the gate. Usage the iron Boots to get ago up and also then grab Makar and also run throughout the room. Play the Wind God’s Aria in prior of the big stone tablet computer to destroy it. Seize Makar and head through the door that is currently accessible.
Defeat the 3 Darknuts as finest as girlfriend can and open the chest because that the big Key. Leave the room and also spin the propeller to lift the gate in the middle of the room again. Overcome to the various other side that the room and also walk with the door here. Take manage of Makar and also have him paris directly across the space to the opposite next of the room. When you soil on the platform, conveniently switch earlier to Link prior to the Armos Statues strike Makar. Use the Deku leaf to fly attach over to whereby Makar is located. Loss the Armos Statues if you wish, then head with the door.
Kill the Wizzrobe in this room and then fly Makar to greatest platform in the room. Return to Link and use the Hookshot to latch top top the trees and also to reach Makar. Take him and also head through the northern door.
This room’s appearance is lot like the room we were simply in. There are three Blue balloon floating in the waiting that will disrupt our attempt to rise the platforms. Usage the Hookshot come grab the 2 closest Bubbles and slash them through the sword to defeat them. Control Makar and fly him to the very first two platforms. Plant seed in the dirt patches and also return control to Link.
Use the Hookshot to with the middle platform where Makar is located. Defeat the critical Bubble in the room and also then use Makar to plant a seed in the last dirt patch. Go back to Link and also Hookshot up, then grab Makar and head v the door.
Place Makar on one of the switches here and have attach stand on the various other one. This will open up the bottom ar of fan, enabling us into the lowest ar of the room. Grab Makar and also jump every the way down as soon as the air is not blowing to slip previous the fan. Open up the locked door through the small key and head through it.
Inside this room girlfriend will discover Stalfos and also a Wizzrobe. Defeat these enemies, concentrating on the Wizzrobe first. Now use the Hookshot to latch onto the targets on the walls, enabling you come circle the platforms roughly the room. Use the Hookshot in combination with the steel Boots to traction the frosting heads off of the walls, revealing Bokoblins hiding behind them. Loss these enemies as well to make a chest appear containing Treasure chart #5. Be certain to rise to the height of the room and also step on the switch here to open up the door.
Grab Makar and walk with the door top top the east side. Death the Bokoblin and Armos Knights in the following room first. Usage Makar come fly over the cyclones in ~ the end of the path and also plant an additional seed. Return to Link and also use the Hookshot to cross the gap. Death the remaining enemies in the room and also then head v the door come the east.
To finish this following room you will need to push three blocks into strategic positions so the they will stop the tongue Traps in this room, permitting you come walk past them. To do this, put on the iron Boots push the center block forward so that it is in former of both blade Traps’ paths, enabling Link to walk ~ above the right side that the room.
Now push the block that is ~ above the ideal forward, when you have your iron boots equipped. Continue to press the block forward all the means until it falls into the hole. Currently run over to the third and last block on the left. Press it every the means to the best side of the room and also then press it forward follow me the same course as you simply pushed the various other block. Push it across the trench appropriate on top of the vault block and keep advertise it forward until it blocks the tongue trap.
See more: Which Drawing Would Correctly Show The Magnetic Field Around A Bar Magnet?
Grab Makar and slowly walk past every blade Trap and all the way to the other finish of the room. Pat the Wind God’s Aria to ruin the huge stone tablet computer at the finish of this room. Be certain to rest the wood plank just above the pot to produce a warp suggest to the enntrance gate of the dungeon. Break some pots for part fairies and also once you space ready, head on with to challenge off through the dungeon boss.
Jump under onto the sand below and also a large sand creature will fly right into the sky. This is Molgera, who is more than likely the second most complicated boss in the game. Equip her Hookshot and also slowly relocate towards Molgera’s open mouth. The sand here will act choose quicksand, quickly pulling you closer and closer come Molgera also if you don’t establish it. You will need to keep this in mind and backflip anytime you get too close to Molgera’s open mouth, or he will chomp down on you.
Once you space at a for sure distance, use the Hookshot come target the violet tongue coming the end of the mouth. This will certainly pull it towards you, allowing you to assault it v your sword. After ~ a couple of hits Molgera will retreat right into the sand and send smaller sized versions of self after you. You deserve to target them and also use the Hookshot to pull them up from the sand and kill them. If friend don’t death them currently they will end up being a nuisance as soon as you try and Hookshot Molgera’s tongue, so it is best to merely kill them.
Molgera will soon resurface, regularly times where you space standing. You can tell where he will appear by looking for a large circle the dark sand. Once he walk this, repeat the technique from before to damage him further.
If Molgera doesn’t resurface in the sand, he will certainly then fly into the air and also fly about the room for a quick amount of time. You need to keep relocating to avoid this attack, as he will quickly fly downwards and try to strike you. If you feel confident, you can additionally stand and suggest the Hookshot at his open up mouth. As soon as he draws close to you deserve to shoot the Hookshot into his mouth come pull the end his tongue and also get an extra couple of hits in. This deserve to be difficult though, and also isn’t a necessary technique to defeat him.
After a couple of hits Molgera will certainly fly right into the air and explode, leading to the room to go back to normal. Collection the heart Container and step right into the blue light. Makar will come into the room and also Link will certainly conduct him. The understand Sword will glow and also Link will as soon as again organize it in the air, this time together the true understand Sword.