The following is one interview done via email in between me and Simon Strange, a developer indigenous Pipeworks who worked on Godzilla: save the Earth. This interview was conducted in between April and also June 2005 and also done exclusively for Godzilla fans and those who desire to recognize the back-story on the game. To mine knowledge, this is the very first time ever a developer has granted a post release interview in such depth come anyone much less a fan. I tried come think the every possible question that someone who owned the game and also the one previous video game would want to know. From the information listed here, it"s really clear the this video game was come be really different than what was released. Ns hope you all reap the interview. Also, I"d favor to offer a substantial thanks come Simon strange for enabling me to interview him for Godzilla fans worldwide! thanks Simon!
Question: What happened to the solitary player damage mode?
Simon Strange: We had to re-do the menu system. Devastation is currently a sub-set of melee mode. Because there is no single-player melee mode, single-player destruction was cut. The destruction mini gamings were better, anyway. I was happy to be able to respond to pan by consisting of it in the Xbox release of G:DAMM, however honestly the wasn"t that an excellent of a feature. Ns was really willing to drop that in favor of the sleeker food selection system.
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Question: where did the prompt replays go?
Strange: There was no means we can make these job-related on PS2. Replays were actually the most challenging thing in our game the an initial time around. Replays average that the game must remember whatever in the civilization all the time - a remarkable feat, and something not feasible on the PS2 through its tiny storage capacity.
various other fighting games can execute this since they have actually only 2 things in the civilization - the two characters. We have thousands of buildings and AI"s running at all times.
Question: Why is the music volume so low at the default setting?
Strange: Is it? I never noticed. This simply happened - that wasn"t an knowingly change. It might be set to surround through default - so with stereo output you could be obtaining only fifty percent the volume by default.
Question: Where space the jets that were claimed to be in the game?
Strange: They to be cut along with the adventure mode. They were too tough to see in typical fight cam.
Question: where does the menu setting take place? (The command facility base)
Strange: It"s onboard the sub sent to inspection Godzilla at the bottom the the ocean.
Question: Who room the human being in the command center?
Strange: G-force folks. That command facility is onboard their sub.
Question: Why does MechaGodzilla 2 have different moves indigenous his movie self? Finger missiles (MechaGodzilla "74 move), mega jump-which is actually a move Kiryu has, and also eyebeams (MechaGodzilla "74, again, return it was a rainbow colored eyebeam).
Strange: Originally, (G:DAMM) we had actually only 1 Mechagodzilla. So I offered him a merged move set from all three flavors. Once we added Kiryu, Atari want to basically leave the original Mecha alone - so us did. In some cases, prefer the room jump, I believed it was much more appropriate for a ranged fighter than a melee-fighter, for this reason Mecha2 got that move.
Question: describe collecting G-cells and also why once you collect them, your meter turns to green and also when your opponent gets them, it turns red.
Strange: Originally, collecting these to be the score of every level. We simply threw castle in in ~ the finish to flesh out the clues system. We rotate them red on adversary collection so friend don"t spend time looking for G-cells which have already been collected.
Question: Why go Mothra have actually no rage?
Strange: because she"s a monster the peace! Seriously. I assumed it was cool to give her no fury move. Also, she gets health and also energy ago instead. I favor making the monster different, and also this was an easy means to press that agenda.
Question: Is it feasible to aim her beam at Battra and also zap him the end of the arena?
Strange: Yes. The feedback top top this isn"t very good, yet it"s entirely possible. Stop the L create auto-targets ground AI, and also holding R trigger auto-targets airborne Ai. Monster targeting overrides this in part cases.
Question: Why have the green obstacles in the arena?
Strange: because we can only assistance so many structures in a single city. If you have no limits, we"d have actually to construct the entire world. We might have closed girlfriend in with terrain, however that would have looked dumb. We actually had Shield Corp. As a major player in the initial storyline - those barriers are actually powered by Vortaak-tech, listed by Vorticia in her human being guise.
Question: Why space the "getup moves" unblockable when you can always roll away?
Strange: due to the fact that you can"t always roll far - if you"re stuck against the green barrier, for example - or a cliff. Unblockable getup moves was our most important balancing function in G:STE - it resolved a ton of old balance problems. Again, watch at various other fighters – there is no terrain to organize you back. The existence of an unpredictable, mutable environment produced the need for a bunch of special architecture considerations.
Question: What was the as whole mood in pre-production, production, write-up production on the game?
Strange: mood was good initially, climate plummeted as soon as we began to develop GTA:Godzilla. That stunk. We pulled it with in the end though, which was a relief. Overall, it"s been the least satisfying video game I"ve operated on in mine 7 year experience.
Question: What carry out you typical by GTA: Godzilla?
Strange: I just meant the Godzilla wanders around, through some goals available, but mostly he"s just experimenting the world, destroying stuff. That"s the GTA-model. It really doesn"t job-related well for Godzilla, since nothing except an additional monster is any threat come you, and thus the exploration is boring.
Question: how did the video game sell?
Strange: Too early to tell. G:DAMM is still selling 10-20 thousand devices a month, and it"s much more than 2 years old. G:DAMM is well past the 500,000 mark. G:STE sold roughly 250,000 copies in the an initial three months - but some that those room returned and won"t count. It"s simply too at an early stage to tell. Mine gut emotion is that both games have made some money for Atari.
Question: Is Pipeworks interested in making one more Godzilla game without Atari?
Strange: Speaking for myself, yes. Ns really prefer the system we"ve obtained going there, and I"d love another crack at bringing it come a wider audience.
Question: (Follow up) will Pipeworks finally be able to make the video game they constantly wanted to? will certainly Pipeworks hold onto the story if part 3 is made?
Strange: Honestly, there"s no such point as "the method Pipeworks wants to" - us all have various ideas. Several of us want to focus on story and also presentation, but others desire to focus on technical or marketing aspects. There are simply too plenty of people associated in a title favor this for me come predict what will occur when/if us make part three.
Question: What occurred to the color effect in Anguirus" Sonic Roar?
Strange: It was goofy. The colors didn"t look best from every angles, and also were inconsistently drawn, so ns scrapped them. (This photo is the "best" look because that the colors. I"d have kept castle if they always looked this good.) - The colors to be Full-charge only.
Question: What occurred to the alternative to turn the armed forces off?
Strange: us couldn"t perform it, because of the larger role played by the AI"s in this game. Turning off army would have meant transforming off traffic and power ups, because they share a framework in G:STE the they did not in G:DAMM.
Question: when did work very first begin on the game? exactly how long to be it in preproduction come development?
Strange: we started roughly March of 2003. Pre-production to be 8 month or so. Roughly.
Question: when did the game acquire completed?
Strange: June/July that 2004. Ours gold date was august 1st, yet we were basically done number of weeks prior to then.
Question: how were the structures designed destruction wise originally?
Strange: We had actually a dynamic damage system which allowed you to take it gouges the end of the buildings. The trouble was that creating such buildings takes significant artist time, and we to be uncertain regarding whether or not the system would be in place in time. We started making buildings the "old" way, and also then it just ended up being too late to re-make all of the thousands of buildings.
Question: What other monsters were talked about to it is in in the game?
Strange: Titanosaurus and Hedorah (playable) were the main ones. I think Varan would be our next choice. We additionally wanted Mecha 74 and also Godzilla 54 in as secret monsters.
Question: exactly how was Titanosaurus a licensing issue?
Strange: No idea. Ns heard from Atari that "Toho states there is a license issue, and we will not be able to use Titanosaurus" - the was it. Ns was in reality pleased, since that expected that Megaguirus was a go, and also Megaguirus is awesome.
Question: Why isn"t the golden Gate leg destructible and why space there 2 of lock on the mountain Francisco level? (By the lighthouse and also by the large shiny building)
Strange: since the Bridge destruction looked bad with the old destruction system. I couldn"t to speak why there are two. We required a 2nd bridge, and I guess we figured that was far better to conserve our art sources for other areas. As I recall, you can"t see both of them in ~ the exact same time, so this drops into the "picky details" category.
Question: exactly how long did the digital play take it to acquire finished?
Strange: 11 months. This was the most complicated part of the process.
Question: In action mode, why carry out you constantly start ~ above Monster Island?
Strange: Huh. I guess this to be changed. I was looking at my original documentation (I can"t inspect things quickly in the video game anymore - we"ve switched indigenous Xbox to Xbox2 dev kits) for this reason I suppose we changed this at some suggest and the doc was not updated. My mistake.
the was constantly planned the the early stage 6 would start in Monster Island, and the others would start wherever. Yet it"s no a big deal, really.
Question: How plenty of levels were there originally? (Locations etc)
Strange: Our original contract to be for 14 levels. We scaled it back to 10, and also then dropped the adventure mode completely. Originally, all levels were to it is in an interconnected ar of Japan.
Question: What other army vehicles were planned/taken out?
Strange: I"d rather not say. Our original story had actually a solid vehicle-enemy component that we might still use.
Question: in ~ what stage in breakthrough did the story mode acquire cut?
Way as well late. Us officially reduced it about 3 months before we shipped the game.
Question: How far along in breakthrough was Biollante once she obtained cut?
Strange: She was complete. I think she was reduced for politics reasons, most likely stemming from the poor blood that developed between Pipeworks and also Atari.
Question: In August, Atari proved the video game at a video game conference in Mexico. Various character pick icons were shown and also Biollante was noted on the splash screen. What variation of the video game was this?
Strange: No idea. We develop builds every couple of weeks - any type of one that them could have to be shown. Our final character select icons came in rather late - we used captured images from movies for most of the project.
Question: If the game was gold in July of 04 v the story setting cut, why did Atari continue to tout the story and also the online token system?
Strange: Atari is a big company. It"s very challenging to interact everything to everyone who could want come know. Frankly, that was most likely a selection between touting the now-cut features, or not giving any type of press in ~ all.
Question: Why go Battra do no sound?
Strange: Toho never gave us a great sound because that Battra. We should have pressed top top this, however we to be scrambling in ~ the end of the project, and also this obtained dropped.
Question: how long walk it take to style the buildings?
Strange: we were advantages at this by the moment GZ2 come around. Us whipped these out by the bushel. Over there was essentially no architecture time, all production.
Question: What"s GZ2?
Strange: Godzilla 2 - GZ2 was our in-house shorthand because that the project that became Godzilla: save the Earth.
Question: In your opinion, how much much longer in development time carry out you think the game would have needed to have actually been complete?
Strange: with the original story mode? at least another year. The moment we had was adequate for what we eventually produced. Had we recognized at the outset whereby we to be going, things would have actually been a breeze.
Question: exactly how long go it take you to come up with moves for each monster?
Strange: Initial design was 2-3 days every monster. Generally 80% of those to be kept; the others were iterated on over the food of numerous months. Us tweaked animations every single day.
Question: What monster to be the hardest to design?
Strange: MOGUERA"s design changed dramatically, I"d speak it was the greatest headache. Mothra, which us all dreaded, in reality came with each other pretty readily.
Question: What movies did you usage as specific reference points?
Strange: for me, MechaGodzilla 2 is the best example that a G:DAMM fight. GMK"s fight with Baragon is a nearby second. I additionally liked the SGZ, MOGUREA, GZ fight at the finish of room Godzilla. I watched every one of the Godzilla movies (even the original Baragon/Frankenstein movie) when preparing.
Question: If the story mode had been kept intact, how would it have been various when making use of a monster other than Godzilla?
Strange: We had three execution of this:
1 - you pick a monster at part points, and also are compelled to use a certain monster at various other points. 2 - you follow the girl reporter, and she watches miscellaneous monsters, which friend control. 3 - inter-woven story for every monsters (each monster has their own stories, which maybe 60% overlap)
Question: Who"s is the girl reporter?
Strange: She to be "you" in the story mode at one point. She wasn"t emerged fully.
Question: Why are there not numerous famous landmarks in the game such as Tokyo Tower etc?
Strange: every of these had to be cleared by Atari guys. Need to they have actually put more effort in? Maybe. I wasn"t affiliated in this in ~ all.
Question: were finishing moves taken into consideration for the game?
Strange: Mortal Kombat style? Never. Ns don"t care for that kind of gameplay. Also, Mortal Kombat can obtain away v that since they have a 2D game, with no atmosphere to speak of. Our video game is unpredictable, and so lengthy canned sequences space spotty. Look at our special throws - we"re already pushing the borders of what we deserve to expect to job-related consistently there. Have you make the efforts grabbing Mothra through a burrowed Megalon? It"s not pretty.
Question: space there differences in between the united state version that this game and the Japanese version?
Strange: Yes. There are a couple of tweaks. Most notably, I solved a horrible exploit which was feasible with G90s. No, i won"t tell friend what it was. I saw one man online who had actually figured the out, and also it to be horrible. There were a few other minor tweaks. I think Baragon"s weapon walk 20% an ext damage, however I can"t it is in sure.
Question: The hand-operated says the there space moves that space not published in the move lists. Can you offer an example?
Strange: each monster contends least these moves: (except Mothra Larva)
3 jump attacks 4 A finishers 4 B finishers 4 X finishers 1 rear attack
most monsters carry out not list their stomp, because that example. Ns tried come list only those move which were representative that the monster"s feel.
Question: Why is there just the Godzilla theme in the game during the finish credits and also why not much more music from the movies?
Strange: Those price money come license. Also, Toho walk not own the rights to and Godzilla music - the separation, personal, instance artists own it. So it"s difficult to broker a deal. It just wasn"t cost-viable because that Atari.
Question: Why can"t certain monsters choose Destoroyah and also Jet Jaguar fly like the go in the movies?
Strange: the was mine decision. I wanted Rodan and Mothra come fly. I didn"t want anyone else to carry out so. Megalon + Gigan I simply grounded since they already have motion options. I provided Mecha2 his flight from his movie (he hovers as with that in ~ one point) and I gave it to Mecha3, even though he flies even less.
Question: The Godzilla/Moguera railer levels look really different indigenous the rest of the game. Exactly how long go they each require to complete?
Strange: Months. Month poorly spent, in my opinion. Us put around 6-7 months total into those two levels. Ns personally had actually very small to do with them.
Question: In action Mode, why carry out some level repeat (playing in Boston for instance happens about 3 time in activity Mode)?
Strange: i selected the step based ~ above what I believed would be fun. Some monsters like open up areas, therefore they acquire them beforehand (when it"s an alleged to be easier) and get the cluttered level later. Part monsters room the other method around. Together you currently pointed out, my architecture was adjusted somewhat so the Monster Island is always first. That"s a pity.
Question: were there any kind of monsters/characters that the team want to put into the game but were nixed and who was the favorite?
Strange: Hedorah is the only one we offered serious consideration to which didn"t make it in. We had likewise considered Titanosaurus briefly, however we to be told conveniently that he to be unavailable.
Question: Why walk Godzilla have no distinct move?
Strange: There to be 2 reasons:
1 - to drive home the fact that Godzilla is "vanilla" 2 - due to the fact that he had a special move which to be action-mode only.
Question: how did the upgrade tokens work?
Strange: Level 1 - 0 tokens Level 2 - 5 tokens, max of tier 2 Level 3 - 8 tokens, max the tier 3 Level 4 - 11 tokens, max that tier 4
Each monster had actually a 5x4 grid, through "tiers" follow me the vertical and also "categories" along the horizontal. You placed tokens into the grid according to the table above. Every tier 1 capability improved part stat by around 10%. Tier 2 provided a new ability concerned that stat (roar to cure 5% of your life, because that example), Tier 3 provided a 60% bonus to the stat. Tier 4 gave a an extremely strong brand-new ability. (Roar to go into rage mode.)
There were 11 categories, each monster had actually 5 that those easily accessible for upgrading. Godzilla, because that example, might upgrade his health. Jet Jaguar couldn"t update his health, however could update his resistance to dull strikes.
Players supplied points to buy every level that monster. When a "Level 2" Godzilla has actually been payment for, you can order the tokens as you wish. A tiny fee was charged (game currency) for each added version that "Level 2" Godzilla. You could store approximately 3 versions.
When picking monsters, you can toggle with the 10 possible versions v the L and also R triggers.
Upgraded monster are used only in vs. And also melee games. Mismatch games are allowed. However players room warned.
The suggest of the system is that probably you think dealing 400% damage with Godzilla"s weapons and also having 150% health and wellness is much better than having 200% health and also dealing 175% damages with all edged attacks, plus doubled energy regeneration. You have the right to see the balancing obstacles here. Ns was confident that the system was not overly broken, yet I"m certain some imbalance would certainly have involved light through a broader release.
We had the device completed, yet there were fears that us couldn"t balance it at all prior to we shipped. Again, there were political points going on between Pipeworks and also Atari of which i was not totally aware.
Question: exactly how do friend feel around the result of the game?
Strange: the wasn"t the feel-good job G:DAMM was. I think the monster fighting come out yes, really well, and also I"m pleased v the system. I wish more people understood the depth of the system, however due to all the other problems with the game, I"m afraid nobody will provide it a fair shake.
Question: Is over there anything you would change?
Strange: Well, I assumed Biollante to be pretty cool :)
The scoring system is very lame. Ns was also really unsatisfied with the challenges. Ns basically had nothing to carry out with them, since I ended up being disenchanted v them at an early stage on.
Question: Why is over there no virtual play because that the UK version?
Strange: because online pat is very complicated, and also supporting many languages because that the interface display screen was a nightmare. That would have taken one more month or 2 to work-related this out. Think around it favor this: 2-4 devices need to be running the game, making the same selections at the exact same time because that the games to stay in sync. If one is collection to German and also the other to Italian, some small number of things space different. (Different length sound clips, because that example.) This starts the Chaos result where after just a few seconds, the games lose sync.
addressing this needs a an essential architecture convey that us did not have actually time to implement. If we had taken into consideration the problem from the outset we can have done much better there.
Question: What are the difference in between the US, Japanese, and UK versions?
Strange: united state version to be first. I believe Japanese and also UK versions room basically the same. MOGUERA"s moves to be tweaked slightly because that Japan, and an manipulate in G90"s combos to be fixed. I believe Baragon"s flame had its damages tweaked as well.
Question: A couple of DAMM concerns for you: once did the playstations 2 variation of G: DAMM gain released and also what"s the story behind it?
Strange: A PS2 version was planned, however never completed.
Question: There"s a rumor that a password for Baragon was uncovered by someone that hacked into DAMM. To be he prefer Biollante? created then scrapped?
Strange: Baragon to be planned for the PS2 variation of DAMM. Mecha3 was the new character for the XBOX, and also Baragon to be the brand-new character for the PS2. (Everyone requirements that they have actually exclusive content.) Baragon was only ever around 70% done prior to the PS2 version was dropped. Us came ago to him a year later on to end up him because that G:STE. I"m particular that a few files top top the G:DAMM bowl still included Baragon, for example his weapon effect was most likely there.
Question: How numerous cutscenes to be removed?
Strange: we originally had actually plans because that ~30 NI order (Non-interactive sequences) of which the bulk would have been in-game. So probably 7 or 8 CGI sequences. The was the "original" plan, and even if we had gone forward with it, it practically certainly would have changed. No cutscenes were developed other 보다 the 2 we have in the game.
Question: What happened to Titanosaurus and also Biollante?
Strange: Titanosaurus to be a license issue. Biollante was reduced for other reasons. _Exactly_ what those factors were, that is hard to say. Biollante was working on mine end, yet she was regarded as gift "behind schedule" - so cutting her may have been a politics move. Or a mistake. Or both. Us never had actually her final architecture cleared with Toho, so about 2 months before we exit the gold understand it was already too so late to get her in. I doubt that us didn"t press hard enough to gain her approved, since some people thought she would be cut - for this reason they produced the instance they expected. I don"t have actually all the answer here. Obviously i really wanted her in the game.
Question: What other monsters to be considered?
Strange: Hedorah and also Battra were the other huge contenders. We likewise thought about giving Mecha2 his earlier pack.
Question: Why was the PS2 version released an initial and the Xbox version later?
Strange: that was simply a duty of when manufacturing dates were available. We were hoping because that a simultaneously release. Due to the fact that of the delay, over there is one small change between the PS2 and Xbox versions (on the monster side). I won"t to speak what that is, since it requires an exploit.
Question: What to be the story of STE?
Strange: that changed. Originally we were going to have aliens infiltrate human society, and trick humans into extract Godzilla DNA. The first few missions would be vs. Person military. Then the aliens would disclose themselves, and you"d begin fighting an ext alien attackers. Vorticia was initially the nemesis that the human protagonist (name undecided) -- a Japanese scientist who originally assists in stealing Godzilla"s DNA, however rebels and also leads the human transformation when the extraterrestrial deception was revealed.
Question: What happened to every the cut scenes etc? were they archived somewhere or?
Strange: they were never ever made. Those were contracted to one more studio v Atari.
Question: carry out you have a "full" version of STE with Biollante/cut scenes?
Strange: mine Xbox dev kit has actually a variation of STE through Biollante enabled. Actually, Biollante is in the shipping version, you simply can"t accessibility her because we disabled the cheat. Originally, if you hosted a certain button while selecting G2k, and also all monsters to be unlocked, you would play as Biollante.
I"ve actually played every the way through hard activity mode through Biollante. She was awesome. Not that I"m bitter.
Question: What occurred with the buildings? In early reports, they were to it is in a little more destructible and you"d have the ability to see the yes, really insides of them once they to be hit.
Strange: us did have a an ext robust structure destruction system, but we ran the end of time to do all-new structures for it. Just one of numerous scheduling lapses. Every our art time went into structure single-player maps that we never ever used.
Question: just how long was the video game in manufacturing for?
Strange: 2 years, roughly. Most likely only a year that "full production"
Question: How connected was Toho?
Strange: Moderately. We"d send castle stuff because that review, and also they"d get earlier to us. They absolutely weren"t initiating any kind of contact. We were contractually obligated come run everything past them, and also we did.
Question: exactly how many characters were over there in the person plot?
Strange: 3 mains - the hero was a female Japanese scientist. Her father, a general, figured prominently together well. Climate there was Vorticia. She turned the end to be non-human, yet she appeared human because that the very first part of the story.
Question: How many game settings were cut from the game?
Strange: simply 1 - Adventure Mode. This was the single-player game.
Question: that was Moguera piloted by?
Strange: our hero to be flying MOGUERA in the room - shooter level. MOGUERA to be flown by a share pilot at various other times during the story.
Question: was there a Rodan railer level?
Strange: us did originally arrangement for one, but it was cut before we ever also did preliminary work on it. Basically, after us finished one, we want to cut earlier on that form of work, since the Adventure mode was ballooning, and we were afraid that it. (Rightly so)
Question: What is up v the Jet Jaguar ide art v the "amusement park"?
Strange: the was among the levels. JJ was component of a an equipment in the center. You fought Destoroyah there, and also the secret was come "activate" JJ come get aid vs. Destoroyah.
Question: In the ide art section, there"s a drawing of 3 Godzilla"s fighting against some extraterrestrial aircraft. What"s the story behind that?
Strange: that was part of the an enig alien invasion. It"s simply one Godzilla v 3 poses (its ide art, not to it is in taken literally. Think time-lapse shooting of 3 cool points you can do when fighting.)
Question: whereby does the Vortaak sub level come into play?
Strange: the was very early level. It"s actually a human being sub. We referred to as it the Hammerhead. Godzilla begins asleep at the bottom of the sea. A remote sub (from the intro) gets close come extract G-cells. Doing so wakes Godzilla, and also the G-cells are placed onto three hovercraft. Godzilla chases and attempts to damage all 3 hovercrafts. (The an initial level.) climate our hero - functioning for G-force, fight Godzilla ago from a helicopter. She distracts Godzilla long sufficient for some G-cells come be loaded onto the Hammerhead sub. (First boss battle, v you in reality fighting Godzilla.)
Godzilla dives to monitor the sub. That"s the third level.
Question: whereby in the game did the difficulty levels come in story wise (Transamerica structure UFO attack, ruining Osaka etc)?
Strange: Nowhere. Challenges were always designed as little stand-alone things. Because that the record, I"m not fond of the obstacles we selected. I wanted much more Soul-Calibur style obstacles - simply fights, yet with part rules twist.
Question: In the principle art, there"s a shot of a lighthouse glowing a light on Godzilla. What"s the story behind that?
Strange: I believe that was component of the storyboards for the initial intro movie. I"m not too certain on that one. I"m not recalling the picture.
Question: Why to be there can be downloaded content/custom soundtracks in the very first game and also not in this one?
Strange: The PS2 does not assistance those features. Implementing castle would have meant separating off our build earlier, i m sorry was no something we thought about during the critical month that the project. Points had already fallen personal pretty fine at that point. Similarly, gift able to choose your monster to play a difficulty fell the end at this point. Ns was quite sorry to watch that go, but our challenges were so lame quiet that ns didn"t placed up a fuss.
Question: Why space there not different power ups for Super-X 3 and Battra and also why is that the Atari symbol?
Strange: We used the Atari logo design as the unlock strength up in the last game, and also I liked the way it looked. Atari has actually a cool glyph. Once it was made decision that we had to support both SX3 and Battra, we essential a generic strength up, and also I want to go through the Atari symbol. We had actually to assistance both wait strikes due to the fact that of a strange slip-up. We submitted the Battra would replace Mothra as the waiting strike, which was approved. Yet then the SX3 came up as a feature we"d dropped in the first game, and we i agree to placed it ago in. In ours heads, that expected replacing Battra, however Atari want both. Voila!
Question: What happened to the ice level that"s displayed in the principle art section?
Strange: component of the extraterrestrial invasion arrangement (they had three plans the you would certainly foil one by one) was a gigantic laser come melt the polar ice. Godzilla and 2 buddies (Rodan and also Anguirus?) would travel to the north pole to avoid this plan. There they would certainly fight a super-powered Ghidorah. To loss him, you had actually to gain him into the laser beam once it to be firing. Ns was particularly fond of the bit.
Question: What brought about the readjust in look in between the an initial game and STE? DAMM had more of a reality look when STE has more of a cartoonish watch
Strange: This to be mainly as result of the extr modeling occupational done in the face of Godzilla, especially. We had actually originally hoped to have actually facial animations, yet we reduced that at an early stage on. We kept the better face stuff, however it attracted attention in, perhaps, one unwanted way to the face. G:DAMM"s faces were an ext understated, which aided to create a better sense the realism.
The areas where we shed visual shine to be primarily as result of having to do the engine work-related on PS2. That was painful.
Question: Why couldn"t the Xbox variation of the game be various from the PS2 variation in the area of can be downloaded content and also custom soundtracks?
Strange: Sony just does not allow "inferior" version of gamings on their console. No does Microsoft. (Of course, if you"re a guaranteed hit, they"ll do exceptions.) We could not carry out simultaneous release to two platforms with various features.
Question: exactly how was the game received in Japan?
Strange: i don"t know. I recognize that all at once sales are not too bad - about on par with G:DAMM. I believe our Japanese sales are lot higher. However I can be wrong.
Question: What happened to being able to beat while you to be crouching?
Strange: i took the out. I didn"t favor it. That was beneficial only in degenerate cases.
Question: Why to be there such small promotion come the game?
Strange: That"s Atari"s call. It"s all about how lot money they have to spend. It is in thankful friend don"t need to worry about problems prefer that.
Question: Is over there anything you felt needed improving as much as environments/monsters/moves/AI the wasn"t able to be finished?
Strange: Well, the stiff-when being organized thing to be a really bad contact on mine part. I adjusted it at the critical minute that you just would struggle when mashing buttons. I believed it would encourage civilization to mash - rather it simply made being hosted look bad.
Question: exactly how come there"s only 15 war in survival setting (at the end of the 15th battle), you acquire a blog post saying "Survival mode Completed!"
Strange: world really want to "complete" survive mode, together opposed to making that never-ending. If you completed it ~ above Hard, i am an extremely impressed.
Question: Why execute you start with Mothra in moth form in survival mode?
Strange: Survival mode is a check of ours monster-streaming ability. We"re continually loading in the following monster, so that you don"t have to departure the game in between rounds. Mothra"s change also offers streaming, and also we can"t stream 2 monsters in ~ once. So Mothra can only be in one mode - ns selected Moth mode.
Question: What improvements/adjustments/things would certainly you add/remove in the game?
Strange: I"ll take it the 5th.
Question: What would have been the cheat to activate Biollante?
Strange: hold L cause while picking Godzilla. It"s the same attribute that enables you to view either Adult or Larval Mothra"s stats in action Mode select.
Question: would it have actually been feasible to accessibility her via a pro action replay code?
Question: I"d have to modify my Xbox to even get to Biollante wouldn"t I? I had actually heard a story the a man who had actually a modded Xbox and also saw a 3d rendering of her.
Strange: you cannot gain to her. The data is there, yes. But she is not accessible, also if you mode your Xbox.
Question: There"s just 1 finish movie in the game and also it"s in difficult mode and only available if girlfriend beat the game with Godzilla 2000. Wherein was the battle an alleged to take location (since it different from whereby the actual battle takes place)? Did each monster have its own individual ending and also if you can say, what were they?
Strange: There was only ever one ending movie - when it obtained time to compose the movies, we"d currently gone down to just 1 playable action character.
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That fight was supposed to take location in the crater that Mt. Fuji
Question: What were the events that led approximately that battle?
Strange: You had actually to climb Mt. Fuji, with practically every monster in the video game fighting girlfriend on the way up (2-3 at a time, naturally.) girlfriend see, space Godzilla was an ally of the Vortaak, and was working the mind-control rays because that them.